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Split by Sean Derrick Cooper Marquardt / Daniel Kaufman

Tracklist
1.Sean Derrick Cooper Marquardt - Not Broken, Just Bent10:00
2.Daniel Kaufman - A Game Of Damage Part 14:09
3.Daniel Kaufman - A Game Of Damage Part 25:27
Credits
released October 9, 2014

Sean Derrick Cooper Marquardt : (1)
Accidental Guitar, Field Recordings
Recorded in Berlin, Germany.

stadtsprachen.de/en/artist/sean-derrick-cooper-marquardt
www.youtube.com/c/SeanDerrickCooperMarquardt
sdcmarquardt.bandcamp.com
soundcloud.com/berlindolls

Daniel Kaufman : (2 & 3)
Piano, Cello, Bass, Electronical Devices
Recorded in San Francisco, mixed & mastered in Austin, Texas.

"A game of damage is a reference to Consider Phelbas, which is an incredible book by Iain M. Banks. Damage is a card game enhanced with psychological tokens and emotional pressure by direct mind-to-mind contact, where the "tokens" of play are actual living beings who are killed when a player loses a round."

"These songs were composed in the spirit of the game of damage, thus resulting in the shredding and altering of existing melodic structures, as well a general sense of chance and destruction."

- Daniel Kaufman

soundcloud.com/danielkaufmansounds

aetheric-records

aetheric-records.bandcamp.com

Album review from ATTN:Magazine:

Marquardt​’s piece is like a draft coming through a crack in the ceiling. For ten minutes it seeps in as a high frequency wisp, somewhere between guitar feedback, headphone leakage and a straining elevator mechanism, while tiny wooden knocks mimics a broken clock hand, limping arrhythmically between 11 and 12. What is this? Someone’s living quarters? A neglected attic space with a dirty mattress thrown in it? As a dwelling it is curious and somewhat uncomfortable, and the atmosphere builds in my ears like compacting wax. Marquardt’s employs what he refers to as an “accidental guitar” method. Indeed, the sounds present here are the instrument equivalent of burps and fluey sniffs – body by-products, too often rejected as a form of human waste or sonic perspiration.

In contrast, Kaufman’s opening drones feel like a gush from a hot tap. Initially I feel soothed by the lo-fi synthesiser chords and feedback sirens that cling to each other, although the energy that drives his two pieces soon starts to feel anguished and strained. His method is inspired by the fictional card game Damage, which appears in Iain M. Banks’ book Consider Phlebas: a duel of telepathic psychological manipulation and the gambled lives of mortal creatures. The pieces quiver as though Kaufman is fending off the emotional infiltration of his competitors, climaxing in groans and glimmers that stutter to the verge of breakdown. His mind is finally hacked – a sphere of warm tone falls under the excruciating severance of a blunt knife, coughing and shrieking as the whole is gradually prised into two.
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